digital painting

Home is Where Your Monk Is

The nights and mornings have turned cooler, and I’ve been having thoughts of fall. I dragged Beau and Yasha (from Critical Role’s Mighty Nein campaign) into chunky sweaters for some cozy, homey vibes. No spoilers here; I don’t know if Exandria has invented chunky sweaters.

The arc of Keyleth and Vax (Critical Role: Vox Machina)

At Home in Zephrah

WARNING: SPOILERS FOR CAMPAIGN 1 OF CRITICAL ROLE (VOX MACHINA) ABOUND IN THE FOLLOWING just in case you care about that….

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About a year ago, I started listening to the podcast of the D&D actual-play show Critical Role. If anyone is unfamiliar, actual-plays are where groups of people record themselves…actually playing. It isn’t scripted or staged; the game unfolds in weird and unpredictable ways at times. In the case of Critical Role, every member of the cast is also a professional voice actor, which means that they are excellent at becoming their characters, expressing and reacting as though they themselves were in the same situation, and knowing the intricacies of their character’s motivations so deeply that they can respond to the twists of the game in character. The show has been running for something like seven years now (they started recording in 2015 although the campaign had already been running for sometime. Their first episode has 20.5 million views, as of writing), covering two and a half campaigns. I’ve currently finished one and a half campaigns, which at my best guesstimate, is upwards of 600 hours of listening content.

Although I’m fifty-nine episodes into the second campaign, and although the characters and story is excellent, it’s the first campaign that truly won my affection. I remember enjoying it through the first twenty or thirty episodes of the Vox Machina campaign without feeling much personal stake. It was fun, the storytelling was excellent, the players sounded like they were having the best of times together. I liked it. But then I reached the Whitestone arc, and I suddenly felt for the characters. Events mattered.

And from that point on, I became a loyal Critter.

After that point, I began to resonate with the characters more – their struggle with themselves, each other, and the complexities of being in a tightly-knit group where individuals often rub each other the wrong way. It’s very reminiscent of the show Firefly in how unlikely companions are thrown together in a wobbly, awkward, unbreakable found family. One of the characters who compelled me the most was Keyleth. A half-elf druid, Keyleth was raised in a tribe away from “regular” society (aka homeschooled), and knew from the beginning that she was destined to become the leader of her people when she completed her trials. She was sometimes socially awkward, anxious, nervous, inexperienced, and clumsy (how many times did she get arrested?), but she was sweet, genuine, compassionate, and hopeful. In contrast to Percy’s intelligent cynicism, Keyleth was the warm-hearted optimist of the group.

What I loved most was Keyleth’s relationship with Vax.In the beginning, both of them were awkward, terrible communicators, and extremely shy. Although Vax knew he loved Keyleth, Keyleth had no idea what she felt for Vax, and it was so relatable. There wasn’t a “moment” when they became a couple – there was a long stretch of episodes where they talked, spent time together, backed off, worried, talked to other friends, and came back together. Keyleth had never been in a relationship before, and she expressed to Vax that she was nervous, that she had feelings for him but was afraid to pursue them. It took her a long time to open up to him, but he was patient and thoughtful with her, allowing her to take her time without rushing her, manipulating her, or giving up on her. It was lovely and sweet. When they finally became a couple, they were committed to each other, gentle with each other, protective of each other, and devoted to each other. Despite the madness of the world being set on fire (literally) all around them every day, they made time to connect.

And for that beautiful example of a stable relationship, Critical Role, thank you. Thank you in to Liam O’Brien (Vax) and Marisha Ray (Keyleth), and Matt Mercer as the DM for allowing his players to play real, deeply nuanced people.

When Keyleth opened herself up to trusting and relying on Vax, she found a new stability in her life that she had wanted but had been afraid to pursue. As the future leader of her people, as a druid, she knew that she would most likely live much longer than half-elves usually do, much longer than even full-blooded elves. One day, inevitably, all her friends would die and she would be left. Even knowing this, knowing that she would have to endure the devastating pain of separation someday, she let Vax into her life.

The image above is from the year Keyleth and Vax spent at her home in Zephrah, between episodes 94 and 95 before the final arc of the campaign. I wanted to represent that sweetness of a moment between lovers, savoring the day before it begins, and a life together before it ends. The image below is from the last episode, in the moment when Vax is called to fulfill his debt to the Raven Queen…and leave the mortal plane to be with the goddess. Even though Vox Machina “won” and saved the world, they still lost Vax.

There’s a terrible pathos to Keyleth, having struggled to learn to trust and risk herself in a relationship, to finding the sweetness of love in a stable partnership, to suddenly losing her partner just as they saved the world, only to then have to live for a thousand years.

I don’t know if Keyleth ever found someone to love again. I hope, for her sake, that she did, and that love wasn’t always equal to heartbreak.

Keyleth is a golden goddess.

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*In case anyone who isn’t familiar with Vox Machina is reading this and thinking, “Vax looks really gray in the second picture…” it’s because he’s undead at this point. See “Revenant” in the Monster Manual.

I Will Never Stop Loving You

The Breton

I’ve just started playing Skyrim for the first time. So far I’m playing without mods, and although I started in Survival mode, it’s sort of obnoxious to need to eat everything that’s not nailed down, so I’m probably going to turn that off… Anyway, this is a quick portrait of my character, still wearing that good ol’ Imperial light armor. She’s a Breton by race, though her facial tattoos mark her home clan. When Hadvar asked who she was at the executioner’s block, she told him, “Tasha.”

Tasha wasn’t really her name. Tasha was the name of a renowned witch queen, and as the Breton assumed she was about to die, she liked to think she might give her executioners pause. But of course, she didn’t die, and so she shrugged and took the name with her. She’s leaning towards sneakery and light theft, with a taste for wine.

I feel like playing Skyrim is one of those Nerd Rites of Passage, like listening to Critical Role and watching Star Wars, although I’m twelve years late to the party.

Fortune favors the wise

I think the trick to being a successful adventurer is more or less the same as it is for being a successful anything – knowing when to walk away. Obviously, it’s a very D&D-inspired piece (I still haven’t actually played proper D&D…), colored with a bit of personal self-doubt: careful not to reach too far, or your lofty aim might be the end of you.

In the few weeks (almost three) since leaving my job at the bookstore, I’ve been working on a few art-related things:

  1. Learning how to do digital art (and develop a style? or not)
  2. Learning all about sales tax, income tax, self-employed tax, small business tax, hobby vs. business, &c
  3. Photographing and editing art pieces to digitize
  4. Setting up my shop page for integration with a print-on-demand platform
  5. Other non-art adult things like adjusting health insurance and filing taxes

I haven’t come across very many artists or professional hobbyists who talk much about the pain in the butt which is learning how to not only make art, but also sell it, and also remain tax compliant. I don’t quite understand why – it’s hugely time-consuming and often confusing. There’s a lot of work that goes into earning income from art (or any kind of self-employed-ish skill), and a lot of passwords that are all jumbled in my head.

Sometimes I think I’m on the wrong track. I don’t want to own a business, or be famous, or (over)think about being spread all over the internet. I just want to stay at home and make recycled paper.

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